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Visible check eating locks through Armory glass after the ACE note

Aimbot

Armory second floor, operator behind the office glass. I have a clear sight picture. Visible check refuses the lock. Draw target line dies on the pane.

If I turn visible check off I snap through the wall on the guy behind him. That is worse.

Is glass counting as world occlusion after the ACE note, or did my config lose a toggle?

10 replies

Replies 10

From the thread
u/occlusion_split·22 hours ago

Visible check and world occlusion are two switches. Glass is world. Leave visible check on, occlusion off for Armory only.

u/fov_too_wide·21 hours ago

If FOV is 10 in that hallway you will grab the back guy the moment glass is ignored. Drop FOV to 4 indoors.

G
u/glass_peek·20 hours ago

FOV 4, occlusion off, visible check on. Window peeks lock now without wallbang snaps.

u/max_dist·19 hours ago

Max distance 80 in Armory. Long locks through two rooms are how you look obvious even with smoothness 18.

u/draw_line·16 hours ago

Use draw target line in the range to see what visible check thinks is blocked. Then turn the line off.

u/combat_mode·14 hours ago

Combat mode in misc was resetting my occlusion after death. I turned combat mode off and the Armory config stuck.

u/same_on_tv·12 hours ago

TV Station glass does the same thing. Same two-config split: indoor occlusion off, Farm occlusion on so sheds do not glow.

u/smooth_keep·9 hours ago

Do not drop smoothness to “fix” glass. You will win the peek and lose the report.

u/keybind_ads·6 hours ago

Hold aimbot on mouse 4 so you can ads the glass, confirm the model, then tap lock. Instant RMB lock is what shoots the wall.

u/patch_note·3 hours ago

Portal patch note at 01:10 mentioned “visibility traces vs translucent meshes.” That is your glass. Reload the config from cloud after the loader update.